All Classes and Interfaces
Class
Description
Monitors the adding of loot tables
Monitors the add items on sus sand
Custom builder for advancements
The provider for advancement generating.
Here is the builder to datagen atomical stabilizator recipes
The client events
Cold head main class
Recipe builder for create's compacting recipe
The
CreateCompactingRecipeBuilder.Result is a subclass to manage the recipe once finished.The
CreateCrushingRecipeBuilder.Result is a subclass to manage the recipe once finished.Datagen creation class for filling recipe from Create
The
CreateFillingRecipeProvider.Result is a subclass to manage the recipe once finished.The
CreatePressingRecipeBuilder.Result is a subclass to manage the recipe once finished.Helper class to build a criterion
This class is used to registrate dataGen parts : he calls them to executes.
Procedure for when the
FIRE_SWORD hits his targetHere is the builder to datagen freezing recipes
Here is the builder to datagen freezing recipes
Procedure for ticking of effect iced
Interface for
ColdHeadJEI plugin for Mhm bitsnbobs.
Procedure for when the
LIGHTNING_SWORD hits his targetThe file is the core of the mod.
We call them with
ModAdvancementGen.build(AdvancementBuilder...) in ModAdvancementGen.addAdvancement().The advancement registering class.
Lists all the armor materials.
This class is used to generate block loot tables.
The class where we declare our blocks.
DataGen for the BlockState.
Add blocks to tags.
The class for commands creation.
Registration of creative mod tab and addition of items to them.
Registers the damage types.
Registration of the mod's effects
The registration of the entities.
The clients events under the mod's bus.
The events under the mod's bus
The simple events
Registration of food types
Loot modifiers are used to add blocks or items to existing loot tables.
This item model provider is used to create the item models.
Registration of items
Add items to tags.
Lang generator.
Registrate loot modifiers
The provider for loot tables.
Handles packets of the mod
This provider create the recipes.
Registrate recipe serializers
Adds config file for our mod.
Here we registrate sounds
Registers tags
Tags for blocks
Tags for items
Registration of tool tiers
Registers the villagers types.
Registers wood types.
The provider for the worldGen.
This is a container with a magic fuel int.
Represents an item from another mod for compat recipes.
This class contains the creation of
OtherModItem instances.The is ae2's mod OtherItem registration
The is Create's mod OtherItem registration
The is megacells's mod OtherItem registration
Procedure for ticking of effect quantum chocked and for tick condition
Procedure for the
QUANTUM_CORE damaging player & entities.The RCON answer enum.
Handle the rcon command input.
The RCON keywords loader.
The builder for adding NBT to properties
RhinoModel<T extends net.minecraft.world.entity.Entity>
Procedures for runes
The list of languages supported by the mod
Main class for the mod.
Utility class of the mod